The integration automatically creates a sharable link for each game artifact, allowing any team member to access builds for the latest version or historical versions of their game ? without having to wait for a developer to cut a build for them. Once the integration is enabled, Unity build logs and artifacts are posted to Bitbucket as build statuses, so you can jump from your source code in Bitbucket to a playable version of that same code with a single click. Bitbucket’s new Unity Cloud Build integration improves this experience by allowing you to jump quickly from your source code in Bitbucket to a built, playable version of your game or app. The situation is even worse if you target multiple platforms with your game, as you’ll need to create separate builds for each platform.įortunately, Unity Cloud Build provides automated builds and continuous integration for your Unity projects hosted on Bitbucket. This is sub-optimal as it wastes developer time and resources, excludes non-technical contributors from building the game, and requires builds to be uploaded and hosted somewhere to share with other team members. Traditionally, game builds are compiled, tested, and packaged by developers via their IDE or another tool provided by the game engine SDK. The Bitbucket team are excited to announce a brand new integration with Unity Cloud Build, just in time for GDC 2017!
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